tests: Add test for creating vkd3d instances.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-01-11 17:03:48 +01:00 committed by Alexandre Julliard
parent 0f46ae3e55
commit 0aef5f927e
2 changed files with 91 additions and 4 deletions

View File

@ -33,6 +33,9 @@ vkd3d_demos_shaders = \
demos/triangle_vs.h
vkd3d_tests = \
tests/vkd3d_api
vkd3d_cross_tests = \
tests/d3d12
vkd3d_demos = \
@ -101,9 +104,9 @@ vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c
vkd3d_compiler_LDADD = libvkd3d-shader.la
LDADD = libvkd3d.la libvkd3d-utils.la
check_PROGRAMS = $(vkd3d_tests)
check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests)
AM_DEFAULT_SOURCE_EXT = .c
TESTS = $(vkd3d_tests)
TESTS = $(vkd3d_tests) $(vkd3d_cross_tests)
tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@
DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @XCB_LIBS@ @VULKAN_LIBS@
@ -154,7 +157,7 @@ if HAS_CROSSTARGET32
CROSS32_CC = @CROSSCC32@
CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
CROSS32_EXEFILES = $(vkd3d_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe)
CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
CLEANFILES += $(CROSS32_FILES)
@ -179,7 +182,7 @@ if HAS_CROSSTARGET64
CROSS64_CC = @CROSSCC64@
CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
CROSS64_EXEFILES = $(vkd3d_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe)
CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
CLEANFILES += $(CROSS64_FILES)

84
tests/vkd3d_api.c Normal file
View File

@ -0,0 +1,84 @@
/*
* Copyright 2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#define INITGUID
#define WIDL_C_INLINE_WRAPPERS
#include "vkd3d_test.h"
#include <vkd3d.h>
static bool signal_event(HANDLE event)
{
trace("Signal event %p.\n", event);
return true;
}
static void test_create_instance(void)
{
struct vkd3d_instance_create_info create_info;
struct vkd3d_instance *instance;
ULONG refcount;
HRESULT hr;
memset(&create_info, 0, sizeof(create_info));
create_info.wchar_size = sizeof(WCHAR);
hr = vkd3d_create_instance(&create_info, &instance);
ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
refcount = vkd3d_instance_incref(instance);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
vkd3d_instance_decref(instance);
refcount = vkd3d_instance_decref(instance);
ok(!refcount, "Instance has %u references left.\n", refcount);
create_info.signal_event_pfn = signal_event;
hr = vkd3d_create_instance(&create_info, &instance);
ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
refcount = vkd3d_instance_decref(instance);
ok(!refcount, "Instance has %u references left.\n", refcount);
}
static bool have_d3d12_device(void)
{
struct vkd3d_instance_create_info instance_create_info =
{
.wchar_size = sizeof(WCHAR),
};
struct vkd3d_device_create_info device_create_info =
{
.minimum_feature_level = D3D_FEATURE_LEVEL_11_0,
.instance_create_info = &instance_create_info,
};
ID3D12Device *device;
HRESULT hr;
if (SUCCEEDED(hr = vkd3d_create_device(&device_create_info, &IID_ID3D12Device, (void **)&device)))
ID3D12Device_Release(device);
return hr == S_OK;
}
START_TEST(vkd3d_api)
{
if (!have_d3d12_device())
{
skip("D3D12 device cannot be created.\n");
return;
}
run_test(test_create_instance);
}