vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.

This commit is contained in:
Henri Verbeet
2024-10-03 14:23:00 +02:00
parent 95a46fb0f0
commit 0acebd6e09
Notes: Henri Verbeet 2024-10-08 22:11:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1155
2 changed files with 39 additions and 14 deletions

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@ -36,7 +36,7 @@ shader model < 6.0
[test]
uniform 0 uint4 0 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgbaui (0x7fff, 0xffff, 0, 0)
[require]