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vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
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Notes:
Henri Verbeet
2024-10-08 22:11:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1155
@ -36,7 +36,7 @@ shader model < 6.0
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[test]
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uniform 0 uint4 0 0 0 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgbaui (0x7fff, 0xffff, 0, 0)
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[require]
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