tests: Add tests for subresource read write.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2019-04-03 11:49:11 +02:00 committed by Alexandre Julliard
parent c726a1df0a
commit 0ac694e7cc

View File

@ -6090,7 +6090,7 @@ static void test_map_placed_resources(void)
root_parameters[1].Descriptor.ShaderRegister = 0; root_parameters[1].Descriptor.ShaderRegister = 0;
root_parameters[1].Descriptor.RegisterSpace = 0; root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);; root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters; root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0; root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL; root_signature_desc.pStaticSamplers = NULL;
@ -27319,6 +27319,220 @@ static void test_vertex_shader_stream_output(void)
destroy_test_context(&context); destroy_test_context(&context);
} }
static void test_read_write_subresource(void)
{
D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
ID3D12GraphicsCommandList *command_list;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_SUBRESOURCE_DATA texture_data;
D3D12_RESOURCE_DESC resource_desc;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12Resource *src_texture;
ID3D12Resource *dst_texture;
unsigned int got, expected;
ID3D12CommandQueue *queue;
ID3D12Resource *rb_buffer;
unsigned int *dst_buffer;
unsigned int buffer_size;
unsigned int slice_pitch;
unsigned int row_pitch;
unsigned int x, y, z;
ID3D12Device *device;
unsigned int *ptr;
D3D12_BOX box;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
desc.no_render_target = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
row_pitch = 128 * sizeof(unsigned int);
slice_pitch = row_pitch * 100;
buffer_size = slice_pitch * 64;
/* Buffers are not supported */
rb_buffer = create_readback_buffer(device, buffer_size);
dst_buffer = malloc(buffer_size);
ok(dst_buffer, "Failed to allocate memory.\n");
set_box(&box, 0, 0, 0, 1, 1, 1);
hr = ID3D12Resource_WriteToSubresource(rb_buffer, 0, &box, dst_buffer, row_pitch, slice_pitch);
todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Resource_ReadFromSubresource(rb_buffer, dst_buffer, row_pitch, slice_pitch, 0, &box);
todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D12Resource_Release(rb_buffer);
/* Only texture on custom heaps is legal for ReadFromSubresource/WriteToSubresource */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
resource_desc.Alignment = 0;
resource_desc.Width = 128;
resource_desc.Height = 100;
resource_desc.DepthOrArraySize = 64;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = 0;
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&src_texture);
if (FAILED(hr))
{
skip("Failed to create texture on custom heap.\n");
goto done;
}
/* NULL box */
hr = ID3D12Resource_WriteToSubresource(src_texture, 0, NULL, dst_buffer, row_pitch, slice_pitch);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, NULL);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Empty box */
set_box(&box, 0, 0, 0, 0, 0, 0);
hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
for (z = 0; z < 64; ++z)
{
for (y = 0; y < 100; ++y)
{
for (x = 0; x < 128; ++x)
{
ptr = &dst_buffer[z * 128 * 100 + y * 128 + x];
if (x < 2 && y< 2 && z < 2) /* Region 1 */
*ptr = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
*ptr = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
else
*ptr = 0xdeadbeef;
}
}
}
/* Write region 1 */
set_box(&box, 0, 0, 0, 2, 2, 2);
hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Write region 2 */
set_box(&box, 2, 2, 2, 11, 13, 17);
hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2],
row_pitch, slice_pitch);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
memset(dst_buffer, 0, buffer_size);
/* Read region 1 */
set_box(&box, 0, 0, 0, 2, 2, 2);
hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Read region 2 */
set_box(&box, 2, 2, 2, 11, 13, 17);
hr = ID3D12Resource_ReadFromSubresource(src_texture, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2], row_pitch,
slice_pitch, 0, &box);
todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
for (z = 0; z < 64; ++z)
{
for (y = 0; y < 100; ++y)
{
for (x = 0; x < 128; ++x)
{
if (x < 2 && y < 2 && z < 2) /* Region 1 */
expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
expected = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
else /* Untouched */
expected = 0;
got = dst_buffer[z * 128 * 100 + y * 128 + x];
if (got != expected)
break;
}
if (got != expected)
break;
}
if (got != expected)
break;
}
todo ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
/* Test layout is the same */
dst_texture = create_default_texture3d(device, 128, 100, 64, 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0,
D3D12_RESOURCE_STATE_COPY_DEST);
memset(dst_buffer, 0, buffer_size);
texture_data.pData = dst_buffer;
texture_data.RowPitch = row_pitch;
texture_data.SlicePitch = slice_pitch;
upload_texture_data(dst_texture, &texture_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
src_location.pResource = src_texture;
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src_location.SubresourceIndex = 0;
dst_location.pResource = dst_texture;
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst_location.SubresourceIndex = 0;
set_box(&box, 0, 0, 0, 128, 100, 64);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, &box);
transition_resource_state(command_list, dst_texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list);
for (z = 0; z < 64; ++z)
{
for (y = 0; y < 100; ++y)
{
for (x = 0; x < 128; ++x)
{
if (x < 2 && y < 2 && z < 2) /* Region 1 */
expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
expected = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
else /* Untouched */
expected = 0;
got = get_readback_uint(&rb, x, y, z);
if (got != expected)
break;
}
if (got != expected)
break;
}
if (got != expected)
break;
}
todo ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
release_resource_readback(&rb);
ID3D12Resource_Release(src_texture);
ID3D12Resource_Release(dst_texture);
reset_command_list(command_list, context.allocator);
done:
free(dst_buffer);
destroy_test_context(&context);
}
START_TEST(d3d12) START_TEST(d3d12)
{ {
parse_args(argc, argv); parse_args(argc, argv);
@ -27461,4 +27675,5 @@ START_TEST(d3d12)
run_test(test_shader_eval_attribute); run_test(test_shader_eval_attribute);
run_test(test_primitive_restart); run_test(test_primitive_restart);
run_test(test_vertex_shader_stream_output); run_test(test_vertex_shader_stream_output);
run_test(test_read_write_subresource);
} }