tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.

They do not behave consistently between AMD, NVIDIA and WARP, so
there is little point enforcing a specific behaviour.
This commit is contained in:
Giovanni Mascellani
2025-04-11 12:35:30 +02:00
committed by Henri Verbeet
parent 64bd2af015
commit 0ac661f571
Notes: Henri Verbeet 2025-04-16 16:52:31 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1461

View File

@@ -195,7 +195,7 @@ native-16-bit
[srv 0]
format r32g32b32a32-float
size (buffer, 1)
-65536.0 -1.0 1.0 65536.0
-100.0 -1.0 1.0 100.0
[pixel shader]
Buffer<half4> t : register(t0);
@@ -207,12 +207,12 @@ float4 main() : sv_target
[test]
draw quad
probe (0, 0) rgba(-65504.0, -1.0, 1.0, 65504.0)
probe (0, 0) rgba(-100.0, -1.0, 1.0, 100.0)
[srv 0]
format r32g32b32a32-sint
size (buffer, 1)
-65536 -1 1 65536
-100 -1 1 100
[pixel shader]
Buffer<int16_t4> t : register(t0);
@@ -224,12 +224,12 @@ int4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbai(-32768, -1, 1, 32767)
probe (0, 0) rgbai(-100, -1, 1, 100)
[srv 0]
format r32g32b32a32-uint
size (buffer, 1)
0 1 0x10000 0xfffffffe
0 1 10 100
[pixel shader]
Buffer<uint16_t4> t : register(t0);
@@ -241,4 +241,4 @@ uint4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbaui(0, 1, 0xffff, 0xffff)
probe (0, 0) rgbaui(0, 1, 10, 100)