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tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.
They do not behave consistently between AMD, NVIDIA and WARP, so there is little point enforcing a specific behaviour.
This commit is contained in:
committed by
Henri Verbeet
parent
64bd2af015
commit
0ac661f571
Notes:
Henri Verbeet
2025-04-16 16:52:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1461
@@ -195,7 +195,7 @@ native-16-bit
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[srv 0]
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format r32g32b32a32-float
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size (buffer, 1)
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-65536.0 -1.0 1.0 65536.0
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-100.0 -1.0 1.0 100.0
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[pixel shader]
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Buffer<half4> t : register(t0);
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@@ -207,12 +207,12 @@ float4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgba(-65504.0, -1.0, 1.0, 65504.0)
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probe (0, 0) rgba(-100.0, -1.0, 1.0, 100.0)
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[srv 0]
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format r32g32b32a32-sint
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size (buffer, 1)
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-65536 -1 1 65536
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-100 -1 1 100
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[pixel shader]
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Buffer<int16_t4> t : register(t0);
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@@ -224,12 +224,12 @@ int4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgbai(-32768, -1, 1, 32767)
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probe (0, 0) rgbai(-100, -1, 1, 100)
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[srv 0]
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format r32g32b32a32-uint
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size (buffer, 1)
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0 1 0x10000 0xfffffffe
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0 1 10 100
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[pixel shader]
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Buffer<uint16_t4> t : register(t0);
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@@ -241,4 +241,4 @@ uint4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgbaui(0, 1, 0xffff, 0xffff)
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probe (0, 0) rgbaui(0, 1, 10, 100)
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