vkd3d-shader/hlsl: Support MSL as target format.

This commit is contained in:
Henri Verbeet
2025-08-12 23:01:18 +02:00
parent b88fce0d39
commit 0ab5090ff1
Notes: Henri Verbeet 2025-08-21 16:35:35 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1684

View File

@@ -2193,6 +2193,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_BYTECODE,
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_SHADER_TARGET_FX,
#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
VKD3D_SHADER_TARGET_MSL,
#endif
};
static const enum vkd3d_shader_target_type d3dbc_types[] =