vkd3d-shader/hlsl: Run copy propagation incrementally during loop unrolling.

This commit is contained in:
Victor Chiletto 2024-10-14 09:02:13 -03:00 committed by Henri Verbeet
parent 6c3a60cc54
commit 0a8c4a6fa2
Notes: Henri Verbeet 2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053

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@ -9990,24 +9990,20 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
generate_vsir_scan_global_flags(ctx, program, func);
}
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
struct hlsl_block **found_block)
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_block **found_block)
{
struct hlsl_ir_node *node;
LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
{
if (node == stop_point)
return NULL;
if (node->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(node);
struct hlsl_ir_jump *jump = NULL;
if ((jump = loop_unrolling_find_jump(&iff->then_block, stop_point, found_block)))
if ((jump = loop_unrolling_find_jump(&iff->then_block, found_block)))
return jump;
if ((jump = loop_unrolling_find_jump(&iff->else_block, stop_point, found_block)))
if ((jump = loop_unrolling_find_jump(&iff->else_block, found_block)))
return jump;
}
else if (node->type == HLSL_IR_JUMP)
@ -10043,10 +10039,48 @@ static unsigned int loop_unrolling_get_max_iterations(struct hlsl_ctx *ctx, stru
return 1024;
}
static void loop_unrolling_simplify(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct copy_propagation_state *state, unsigned int *index)
{
size_t scopes_depth = state->scope_count - 1;
unsigned int current_index;
bool progress;
do
{
state->stopped = false;
for (size_t i = state->scope_count; scopes_depth < i; --i)
copy_propagation_pop_scope(state);
copy_propagation_push_scope(state, ctx);
progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL);
progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, block, NULL);
progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, block, NULL);
current_index = index_instructions(block, *index);
progress |= copy_propagation_transform_block(ctx, block, state);
progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, block, NULL);
progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, block, NULL);
progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, block, NULL);
} while (progress);
*index = current_index;
}
static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_block *loop_parent, struct hlsl_ir_loop *loop)
{
unsigned int max_iterations, i;
unsigned int max_iterations, i, index;
struct copy_propagation_state state;
copy_propagation_state_init(&state, ctx);
index = 2;
state.stop = &loop->node;
loop_unrolling_simplify(ctx, block, &state, &index);
state.stopped = false;
index = loop->node.index;
max_iterations = loop_unrolling_get_max_iterations(ctx, loop);
@ -10055,31 +10089,46 @@ static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *
struct hlsl_block tmp_dst, *jump_block;
struct hlsl_ir_jump *jump = NULL;
copy_propagation_push_scope(&state, ctx);
if (!hlsl_clone_block(ctx, &tmp_dst, &loop->body))
return false;
list_move_before(&loop->node.entry, &tmp_dst.instrs);
hlsl_block_cleanup(&tmp_dst);
goto fail;
hlsl_run_const_passes(ctx, block);
loop_unrolling_simplify(ctx, &tmp_dst, &state, &index);
if ((jump = loop_unrolling_find_jump(loop_parent, &loop->node, &jump_block)))
if ((jump = loop_unrolling_find_jump(&tmp_dst, &jump_block)))
{
enum hlsl_ir_jump_type type = jump->type;
struct hlsl_block dump;
if (jump_block != loop_parent)
if (jump_block != &tmp_dst)
{
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &jump->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, unrolling loops with conditional jumps is currently not supported.");
return false;
hlsl_block_cleanup(&tmp_dst);
goto fail;
}
list_move_slice_tail(&tmp_dst.instrs, &jump->node.entry, list_prev(&loop_parent->instrs, &loop->node.entry));
hlsl_block_cleanup(&tmp_dst);
hlsl_block_init(&dump);
list_move_slice_tail(&dump.instrs, &jump->node.entry, list_tail(&tmp_dst.instrs));
hlsl_block_cleanup(&dump);
if (type == HLSL_IR_JUMP_BREAK)
{
list_move_before(&loop->node.entry, &tmp_dst.instrs);
hlsl_block_cleanup(&tmp_dst);
break;
}
}
/* We have to run copy propagation again as the state might have
* references to nodes that were deleted above. */
copy_propagation_pop_scope(&state);
copy_propagation_push_scope(&state, ctx);
loop_unrolling_simplify(ctx, &tmp_dst, &state, &index);
list_move_before(&loop->node.entry, &tmp_dst.instrs);
hlsl_block_cleanup(&tmp_dst);
}
/* Native will not emit an error if max_iterations has been reached with an
@ -10090,13 +10139,19 @@ static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &loop->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, maximum iterations reached (%u).", max_iterations);
return false;
goto fail;
}
list_remove(&loop->node.entry);
hlsl_free_instr(&loop->node);
copy_propagation_state_destroy(&state);
return true;
fail:
copy_propagation_state_destroy(&state);
return false;
}
/*
@ -10179,6 +10234,17 @@ static struct hlsl_ir_loop *loop_unrolling_find_unrollable_loop(struct hlsl_ctx
static void transform_unroll_loops(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
bool progress;
/* These are required by copy propagation, which in turn is required for
* unrolling. */
do
{
progress = hlsl_transform_ir(ctx, split_array_copies, block, NULL);
progress |= hlsl_transform_ir(ctx, split_struct_copies, block, NULL);
} while (progress);
hlsl_transform_ir(ctx, split_matrix_copies, block, NULL);
while (true)
{
struct hlsl_block clone, *containing_block;