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vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-09-04 18:51:25 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1035
@ -6110,7 +6110,7 @@ static void write_sm4_sfi0(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
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/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
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* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
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* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
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if (flags)
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if (*flags)
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dxbc_writer_add_section(dxbc, TAG_SFI0, flags, sizeof(*flags));
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dxbc_writer_add_section(dxbc, TAG_SFI0, flags, sizeof(*flags));
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else
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else
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vkd3d_free(flags);
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vkd3d_free(flags);
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