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vkd3d-shader/hlsl: Lower separate SampleGrad() for SM1.
This commit is contained in:
committed by
Henri Verbeet
parent
00b79cd781
commit
0a5955372a
Notes:
Henri Verbeet
2025-01-14 18:03:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1335
@@ -58,7 +58,7 @@ probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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shader model >= 3.0
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[pixel shader todo(sm<4)]
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[pixel shader]
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sampler s;
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Texture2D t;
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uniform float4 grad;
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@@ -70,11 +70,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl | sm<4) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl | sm<4) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl | sm<4) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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