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vkd3d: Add FIXME() for invalid depth/stencil formats.
Needs more tests. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1966,6 +1966,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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goto fail;
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}
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if (!(format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
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FIXME("Format %#x is not depth/stencil format.\n", format->dxgi_format);
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if ((ds_desc->DepthEnable && ds_desc->DepthWriteMask)
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|| (ds_desc->StencilEnable && ds_desc->StencilWriteMask))
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depth_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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@ -2745,6 +2745,14 @@ static void test_create_graphics_pipeline_state(void)
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12PipelineState_Release(pipeline_state);
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/* Invalid DSVFormat */
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pso_desc.DSVFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
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pso_desc.DepthStencilState.DepthEnable = TRUE;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12PipelineState_Release(pipeline_state);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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