vkd3d: Add FIXME() for invalid depth/stencil formats.

Needs more tests.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-28 18:51:22 +01:00
committed by Alexandre Julliard
parent 1822de82c1
commit 09f667ce4e
2 changed files with 11 additions and 0 deletions

View File

@@ -1966,6 +1966,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
goto fail;
}
if (!(format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
FIXME("Format %#x is not depth/stencil format.\n", format->dxgi_format);
if ((ds_desc->DepthEnable && ds_desc->DepthWriteMask)
|| (ds_desc->StencilEnable && ds_desc->StencilWriteMask))
depth_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;