tests: Move the drawing and readback implementation to the d3d12 shader runner.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-01-26 19:40:28 -06:00
committed by Alexandre Julliard
parent 85d61f0c64
commit 09e3018b6d
6 changed files with 352 additions and 259 deletions

View File

@@ -18,6 +18,9 @@
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3d12.h"
#include "vkd3d_dxgiformat.h"
#include "utils.h"
enum shader_model
{
@@ -27,11 +30,62 @@ enum shader_model
SHADER_MODEL_5_1,
};
struct shader_runner_ops
enum texture_data_type
{
ID3D10Blob *(*compile_shader)(const char *source, enum shader_model minimum_shader_model);
TEXTURE_DATA_FLOAT,
TEXTURE_DATA_SINT,
TEXTURE_DATA_UINT,
};
void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops);
struct sampler
{
unsigned int slot;
D3D12_FILTER filter;
D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
};
struct texture
{
unsigned int slot;
DXGI_FORMAT format;
enum texture_data_type data_type;
unsigned int texel_size;
unsigned int width, height;
uint8_t *data;
size_t data_size, data_capacity;
D3D12_DESCRIPTOR_RANGE descriptor_range;
ID3D12DescriptorHeap *heap;
ID3D12Resource *resource;
unsigned int root_index;
};
struct shader_context
{
const struct shader_runner_ops *ops;
ID3D10Blob *ps_code;
enum shader_model minimum_shader_model;
uint32_t *uniforms;
size_t uniform_count;
struct texture *textures;
size_t texture_count;
struct sampler *samplers;
size_t sampler_count;
};
struct shader_runner_ops
{
ID3D10Blob *(*compile_shader)(struct shader_context *context, const char *source, enum shader_model minimum_shader_model);
void (*draw_quad)(struct shader_context *context);
void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
};
void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
void run_shader_tests_d3d12(int argc, char **argv);