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tests: Move the drawing and readback implementation to the d3d12 shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
85d61f0c64
commit
09e3018b6d
@@ -19,10 +19,7 @@
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#ifndef __VKD3D_D3D12_TEST_UTILS_H
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#define __VKD3D_D3D12_TEST_UTILS_H
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struct vec4
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{
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float x, y, z, w;
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};
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#include "utils.h"
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue);
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