libs/vkd3d: Implement d3d12_command_list_Reset().

This commit is contained in:
Józef Kucia 2016-09-28 09:42:49 +02:00
parent 335bde6550
commit 09d24d6934
2 changed files with 81 additions and 17 deletions

View File

@ -22,14 +22,52 @@
#include "vkd3d_private.h" #include "vkd3d_private.h"
static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list)
{
struct d3d12_device *device = list->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkCommandBufferBeginInfo begin_info;
VkResult vr;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if ((vr = VK_CALL(vkBeginCommandBuffer(list->vk_command_buffer, &begin_info))))
{
WARN("Failed to begin command buffer, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
list->is_recording = TRUE;
return S_OK;
}
static HRESULT vkd3d_reset_command_buffer(struct d3d12_command_list *list)
{
struct d3d12_device *device = list->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkResult vr;
if ((vr = VK_CALL(vkResetCommandBuffer(list->vk_command_buffer,
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT))))
{
WARN("Failed to reset command buffer, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return vkd3d_begin_command_buffer(list);
}
static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_command_allocator *allocator, static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list) struct d3d12_command_list *list)
{ {
struct d3d12_device *device = allocator->device; struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkCommandBufferAllocateInfo command_buffer_info; VkCommandBufferAllocateInfo command_buffer_info;
VkCommandBufferBeginInfo begin_info;
VkResult vr; VkResult vr;
HRESULT hr;
TRACE("allocator %p, list %p.\n", allocator, list); TRACE("allocator %p, list %p.\n", allocator, list);
@ -52,15 +90,12 @@ static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_comman
return hresult_from_vk_result(vr); return hresult_from_vk_result(vr);
} }
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; if (FAILED(hr = vkd3d_begin_command_buffer(list)))
begin_info.pNext = NULL; {
begin_info.flags = 0; VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
begin_info.pInheritanceInfo = NULL; 1, &list->vk_command_buffer));
return hr;
if ((vr = VK_CALL(vkBeginCommandBuffer(list->vk_command_buffer, &begin_info)))) }
ERR("Failed to begin command buffer, vr %d.\n", vr);
list->is_recording = TRUE;
allocator->current_command_list = list; allocator->current_command_list = list;
@ -464,10 +499,39 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList *iface, static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList *iface,
ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state) ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state)
{ {
FIXME("iface %p, allocator %p, initial_state %p stub!\n", struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_command_allocator *allocator_impl = unsafe_impl_from_ID3D12CommandAllocator(allocator);
HRESULT hr;
TRACE("iface %p, allocator %p, initial_state %p.\n",
iface, allocator, initial_state); iface, allocator, initial_state);
return E_NOTIMPL; if (!allocator_impl)
{
WARN("Command allocator is NULL.\n");
return E_INVALIDARG;
}
if (list->is_recording)
{
WARN("Command list is in the recording state.\n");
return E_FAIL;
}
if (list->allocator == allocator_impl)
return vkd3d_reset_command_buffer(list);
if (list->allocator)
vkd3d_command_allocator_free_command_list(list->allocator, list);
list->allocator = allocator_impl;
if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator_impl, list)))
return hr;
if (initial_state)
FIXME("Ignoring initial pipeline state %p.\n", initial_state);
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList *iface, static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList *iface,
@ -892,6 +956,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->refcount = 1; list->refcount = 1;
list->type = type; list->type = type;
list->device = device;
list->allocator = allocator; list->allocator = allocator;
if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list))) if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list)))
@ -900,7 +965,6 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
if (initial_pipeline_state) if (initial_pipeline_state)
FIXME("Ignoring initial pipeline state %p.\n", initial_pipeline_state); FIXME("Ignoring initial pipeline state %p.\n", initial_pipeline_state);
list->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface); ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK; return S_OK;

View File

@ -849,15 +849,15 @@ static void test_reset_command_allocator(void)
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL); hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
todo(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Close(command_list); hr = ID3D12GraphicsCommandList_Close(command_list);
todo(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL); hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
todo(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
ID3D12GraphicsCommandList_Release(command_list); ID3D12GraphicsCommandList_Release(command_list);
ID3D12CommandAllocator_Release(command_allocator); ID3D12CommandAllocator_Release(command_allocator);