tests: Avoid performing a multi-component UAV load in uav-out-param.shader_test.

It requires caps beyond shader model 5.0.
This commit is contained in:
Zebediah Figura 2023-02-07 17:04:14 -06:00 committed by Alexandre Julliard
parent 8e087b0f17
commit 09c5ed27fe
Notes: Alexandre Julliard 2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85

View File

@ -11,9 +11,12 @@ size (1, 1)
RWTexture2D<float4> u; RWTexture2D<float4> u;
void func(inout float4 f) void func(out float4 f)
{ {
f.xz += 0.1; f.x = 0.1;
f.y = 0.2;
f.z = 0.3;
f.w = 0.4;
} }
[numthreads(1, 1, 1)] [numthreads(1, 1, 1)]
@ -24,4 +27,29 @@ void main()
[test] [test]
todo dispatch 1 1 1 todo dispatch 1 1 1
todo probe uav 0 (0, 0) rgba (0.1, 0.3, 0.3, 0.5) probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
format r32 float
size (1, 1)
0.1
[compute shader todo]
RWTexture2D<float> u;
void func(inout float f)
{
f += 0.1;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)]);
}
[test]
todo dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)