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tests: Avoid performing a multi-component UAV load in uav-out-param.shader_test.
It requires caps beyond shader model 5.0.
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Notes:
Alexandre Julliard
2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
@ -11,9 +11,12 @@ size (1, 1)
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RWTexture2D<float4> u;
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RWTexture2D<float4> u;
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void func(inout float4 f)
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void func(out float4 f)
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{
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{
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f.xz += 0.1;
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f.x = 0.1;
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f.y = 0.2;
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f.z = 0.3;
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f.w = 0.4;
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}
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}
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[numthreads(1, 1, 1)]
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[numthreads(1, 1, 1)]
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@ -24,4 +27,29 @@ void main()
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[test]
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[test]
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todo dispatch 1 1 1
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todo dispatch 1 1 1
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todo probe uav 0 (0, 0) rgba (0.1, 0.3, 0.3, 0.5)
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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format r32 float
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size (1, 1)
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0.1
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[compute shader todo]
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RWTexture2D<float> u;
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void func(inout float f)
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{
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f += 0.1;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)]);
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}
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[test]
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todo dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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