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tests: Use a macro to define the render target size.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
e5be178fe2
commit
099df706f0
@@ -269,8 +269,8 @@ void run_shader_tests_d3d12(int argc, char **argv)
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{
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static const struct test_context_desc desc =
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{
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.rt_width = 640,
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.rt_height = 480,
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.rt_width = RENDER_TARGET_WIDTH,
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.rt_height = RENDER_TARGET_HEIGHT,
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.no_root_signature = true,
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.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
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};
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