tests: Use a macro to define the render target size.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-19 12:35:34 -05:00
committed by Alexandre Julliard
parent e5be178fe2
commit 099df706f0
4 changed files with 12 additions and 9 deletions

View File

@ -24,6 +24,9 @@
#include "vkd3d_common.h"
#include "utils.h"
#define RENDER_TARGET_WIDTH 640
#define RENDER_TARGET_HEIGHT 480
enum shader_model
{
SHADER_MODEL_2_0,