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tests: Use a macro to define the render target size.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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e5be178fe2
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099df706f0
@ -24,6 +24,9 @@
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#include "vkd3d_common.h"
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#include "utils.h"
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#define RENDER_TARGET_WIDTH 640
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#define RENDER_TARGET_HEIGHT 480
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enum shader_model
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{
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SHADER_MODEL_2_0,
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