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tests: Use a macro to define the render target size.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
e5be178fe2
commit
099df706f0
@@ -293,7 +293,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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}
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else if (match_string(line, "probe all rgba", &line))
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{
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static const RECT rect = {0, 0, 640, 480};
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static const RECT rect = {0, 0, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT};
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unsigned int ulps;
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struct vec4 v;
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int ret;
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