vkd3d-shader/dxil: Implement raw groupshared address space global variables.

This commit is contained in:
Conor McCarthy
2024-03-01 15:55:38 +10:00
committed by Alexandre Julliard
parent 6dd54eeb09
commit 0965a3608a
Notes: Alexandre Julliard 2024-03-14 23:23:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/681
2 changed files with 111 additions and 15 deletions

View File

@@ -1088,6 +1088,7 @@ struct vkd3d_shader_tgsm
struct vkd3d_shader_tgsm_raw
{
struct vkd3d_shader_dst_param reg;
unsigned int alignment;
unsigned int byte_count;
bool zero_init;
};