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tests: Allow compiling shaders with DXC on crosstests.
This is currently disabled on the CI because dxcompiler.dll is not available.
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parent
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commit
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Notes:
Alexandre Julliard
2024-04-22 23:38:29 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/810
@ -19,8 +19,10 @@ test-win-64:
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extends: .test-win
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variables:
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TEST_ARCH: "64"
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VKD3D_TESTS_SKIP_DXC: "1"
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test-win-32:
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extends: .test-win
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variables:
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TEST_ARCH: "32"
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VKD3D_TESTS_SKIP_DXC: "1"
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@ -2083,7 +2083,7 @@ out:
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}
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#endif
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#if defined(SONAME_LIBDXCOMPILER) && !defined(VKD3D_CROSSTEST)
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#if (defined(SONAME_LIBDXCOMPILER) || defined(VKD3D_CROSSTEST))
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static IDxcCompiler3 *dxcompiler_create(void)
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{
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DxcCreateInstanceProc create_instance;
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@ -2095,7 +2095,11 @@ static IDxcCompiler3 *dxcompiler_create(void)
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if ((skip_dxc = getenv("VKD3D_TESTS_SKIP_DXC")) && strcmp(skip_dxc, "") != 0)
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return NULL;
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#ifdef VKD3D_CROSSTEST
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dll = vkd3d_dlopen("dxcompiler.dll");
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#else
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dll = vkd3d_dlopen(SONAME_LIBDXCOMPILER);
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#endif
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ok(dll, "Failed to load dxcompiler library, %s.\n", vkd3d_dlerror());
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if (!dll)
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return NULL;
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@ -2112,7 +2116,7 @@ static IDxcCompiler3 *dxcompiler_create(void)
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return compiler;
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}
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#elif !defined(VKD3D_CROSSTEST)
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#else
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static IDxcCompiler3 *dxcompiler_create(void)
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{
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return NULL;
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@ -2121,9 +2125,7 @@ static IDxcCompiler3 *dxcompiler_create(void)
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START_TEST(shader_runner)
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{
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#ifndef VKD3D_CROSSTEST
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IDxcCompiler3 *dxc_compiler;
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#endif
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parse_args(argc, argv);
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@ -2134,7 +2136,14 @@ START_TEST(shader_runner)
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run_shader_tests_d3d11();
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run_shader_tests_d3d12(NULL);
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dxc_compiler = dxcompiler_create();
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run_shader_tests_d3d12(dxc_compiler);
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if (dxc_compiler)
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{
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IDxcCompiler3_Release(dxc_compiler);
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print_dll_version("dxcompiler.dll");
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}
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print_dll_version("d3dcompiler_47.dll");
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print_dll_version("dxgi.dll");
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