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vkd3d-shader/hlsl: Parse string default values.
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parent
f8108a4753
commit
094e298c1c
Notes:
Henri Verbeet
2024-08-13 21:26:39 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/988
@ -1830,17 +1830,17 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
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break;
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case HLSL_TYPE_INT:
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uni.f = var->default_values[k].value.i;
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uni.f = var->default_values[k].number.i;
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break;
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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uni.f = var->default_values[k].value.u;
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uni.f = var->default_values[k].number.u;
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break;
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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uni.u = var->default_values[k].value.u;
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uni.u = var->default_values[k].number.u;
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break;
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default:
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@ -1243,7 +1243,7 @@ static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hl
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for (j = 0; j < comp_count; ++j)
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{
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put_u32_unaligned(buffer, value->value.u);
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put_u32_unaligned(buffer, value->number.u);
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value++;
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}
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break;
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@ -167,7 +167,14 @@ void hlsl_free_var(struct hlsl_ir_var *decl)
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for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
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vkd3d_free((void *)decl->objects_usage[k]);
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if (decl->default_values)
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{
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unsigned int component_count = hlsl_type_component_count(decl->data_type);
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for (k = 0; k < component_count; ++k)
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vkd3d_free((void *)decl->default_values[k].string);
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vkd3d_free(decl->default_values);
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}
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for (i = 0; i < decl->state_block_count; ++i)
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hlsl_free_state_block(decl->state_blocks[i]);
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@ -3280,9 +3287,15 @@ void hlsl_dump_var_default_values(const struct hlsl_ir_var *var)
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vkd3d_string_buffer_printf(&buffer, "var \"%s\" default values:", var->name);
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for (k = 0; k < component_count; ++k)
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{
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if (k % 4 == 0)
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bool is_string = var->default_values[k].string;
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if (k % 4 == 0 || is_string)
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vkd3d_string_buffer_printf(&buffer, "\n ");
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vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].value.u);
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if (is_string)
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vkd3d_string_buffer_printf(&buffer, " %s", debugstr_a(var->default_values[k].string));
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else
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vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].number.u);
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}
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vkd3d_string_buffer_printf(&buffer, "\n");
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@ -456,8 +456,10 @@ struct hlsl_ir_var
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* This pointer is NULL for others. */
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struct hlsl_default_value
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{
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/* Default value, in case the component is a string, othewise it is NULL. */
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const char *string;
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/* Default value, in case the component is a numeric value. */
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union hlsl_constant_value_component value;
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union hlsl_constant_value_component number;
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} *default_values;
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/* A dynamic array containing the state block on the variable's declaration, if any.
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@ -598,11 +598,10 @@ static void check_loop_attributes(struct hlsl_ctx *ctx, const struct parse_attri
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'fastopt' attribute.");
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}
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static union hlsl_constant_value_component evaluate_static_expression(struct hlsl_ctx *ctx,
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static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx,
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struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
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{
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union hlsl_constant_value_component ret = {0};
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struct hlsl_ir_constant *constant;
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struct hlsl_default_value ret = {0};
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struct hlsl_ir_node *node;
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struct hlsl_block expr;
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struct hlsl_src src;
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@ -654,8 +653,16 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
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if (node->type == HLSL_IR_CONSTANT)
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{
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constant = hlsl_ir_constant(node);
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ret = constant->value.u[0];
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struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
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ret.number = constant->value.u[0];
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}
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else if (node->type == HLSL_IR_STRING_CONSTANT)
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{
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struct hlsl_ir_string_constant *string = hlsl_ir_string_constant(node);
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if (!(ret.string = vkd3d_strdup(string->string)))
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return ret;
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}
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else if (node->type == HLSL_IR_STRING_CONSTANT)
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{
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@ -675,10 +682,11 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
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static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct vkd3d_shader_location *loc)
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{
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union hlsl_constant_value_component res;
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struct hlsl_default_value res;
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res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
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return res.u;
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VKD3D_ASSERT(!res.string);
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return res.number.u;
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}
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static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
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@ -2373,7 +2381,7 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
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if (!hlsl_clone_block(ctx, &block, instrs))
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return;
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default_value.value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
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default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
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if (dst->is_param)
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dst_index = *store_index;
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@ -2931,7 +2939,9 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
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struct hlsl_ir_node *comp;
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struct hlsl_block store_block;
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value.u[0] = param->default_values[j].value;
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if (!param->default_values[j].string)
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{
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value.u[0] = param->default_values[j].number;
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if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
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return false;
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hlsl_block_add_instr(args->instrs, comp);
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@ -2941,6 +2951,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
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hlsl_block_add_block(args->instrs, &store_block);
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}
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}
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}
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if (!(call = hlsl_new_call(ctx, func, loc)))
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return false;
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@ -3607,7 +3607,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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hlsl_fixme(ctx, &var->loc, "Write double default values.");
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set_u32(&buffer, default_value_offset + comp_offset * sizeof(uint32_t),
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var->default_values[k].value.u);
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var->default_values[k].number.u);
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}
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}
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}
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@ -63,7 +63,7 @@ float4 main() : sv_target
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return apple.a;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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struct apple
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{
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float a;
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@ -75,13 +75,13 @@ float4 main(struct apple ap = {1, "foobar"}) : sv_target
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return ap.a;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main(string s = "foobar") : sv_target
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{
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return 0;
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}
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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string strs[2] = {"foo", "bar"};
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float4 main() : sv_target { return 0; }
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@ -95,7 +95,7 @@ float4 main() : sv_target { return 0; }
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% Escape sequences are hanlded differently in DXC.
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% Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors.
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF";
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string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG";
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string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH";
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