vkd3d-shader/hlsl: Parse string default values.

This commit is contained in:
Francisco Casas 2024-06-14 19:59:21 -04:00 committed by Henri Verbeet
parent f8108a4753
commit 094e298c1c
Notes: Henri Verbeet 2024-08-13 21:26:39 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/988
7 changed files with 54 additions and 28 deletions

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@ -1830,17 +1830,17 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
break; break;
case HLSL_TYPE_INT: case HLSL_TYPE_INT:
uni.f = var->default_values[k].value.i; uni.f = var->default_values[k].number.i;
break; break;
case HLSL_TYPE_UINT: case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL: case HLSL_TYPE_BOOL:
uni.f = var->default_values[k].value.u; uni.f = var->default_values[k].number.u;
break; break;
case HLSL_TYPE_HALF: case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT: case HLSL_TYPE_FLOAT:
uni.u = var->default_values[k].value.u; uni.u = var->default_values[k].number.u;
break; break;
default: default:

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@ -1243,7 +1243,7 @@ static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hl
for (j = 0; j < comp_count; ++j) for (j = 0; j < comp_count; ++j)
{ {
put_u32_unaligned(buffer, value->value.u); put_u32_unaligned(buffer, value->number.u);
value++; value++;
} }
break; break;

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@ -167,7 +167,14 @@ void hlsl_free_var(struct hlsl_ir_var *decl)
for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k) for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
vkd3d_free((void *)decl->objects_usage[k]); vkd3d_free((void *)decl->objects_usage[k]);
if (decl->default_values)
{
unsigned int component_count = hlsl_type_component_count(decl->data_type);
for (k = 0; k < component_count; ++k)
vkd3d_free((void *)decl->default_values[k].string);
vkd3d_free(decl->default_values); vkd3d_free(decl->default_values);
}
for (i = 0; i < decl->state_block_count; ++i) for (i = 0; i < decl->state_block_count; ++i)
hlsl_free_state_block(decl->state_blocks[i]); hlsl_free_state_block(decl->state_blocks[i]);
@ -3280,9 +3287,15 @@ void hlsl_dump_var_default_values(const struct hlsl_ir_var *var)
vkd3d_string_buffer_printf(&buffer, "var \"%s\" default values:", var->name); vkd3d_string_buffer_printf(&buffer, "var \"%s\" default values:", var->name);
for (k = 0; k < component_count; ++k) for (k = 0; k < component_count; ++k)
{ {
if (k % 4 == 0) bool is_string = var->default_values[k].string;
if (k % 4 == 0 || is_string)
vkd3d_string_buffer_printf(&buffer, "\n "); vkd3d_string_buffer_printf(&buffer, "\n ");
vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].value.u);
if (is_string)
vkd3d_string_buffer_printf(&buffer, " %s", debugstr_a(var->default_values[k].string));
else
vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].number.u);
} }
vkd3d_string_buffer_printf(&buffer, "\n"); vkd3d_string_buffer_printf(&buffer, "\n");

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@ -456,8 +456,10 @@ struct hlsl_ir_var
* This pointer is NULL for others. */ * This pointer is NULL for others. */
struct hlsl_default_value struct hlsl_default_value
{ {
/* Default value, in case the component is a string, othewise it is NULL. */
const char *string;
/* Default value, in case the component is a numeric value. */ /* Default value, in case the component is a numeric value. */
union hlsl_constant_value_component value; union hlsl_constant_value_component number;
} *default_values; } *default_values;
/* A dynamic array containing the state block on the variable's declaration, if any. /* A dynamic array containing the state block on the variable's declaration, if any.

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@ -598,11 +598,10 @@ static void check_loop_attributes(struct hlsl_ctx *ctx, const struct parse_attri
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'fastopt' attribute."); hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'fastopt' attribute.");
} }
static union hlsl_constant_value_component evaluate_static_expression(struct hlsl_ctx *ctx, static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc) struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{ {
union hlsl_constant_value_component ret = {0}; struct hlsl_default_value ret = {0};
struct hlsl_ir_constant *constant;
struct hlsl_ir_node *node; struct hlsl_ir_node *node;
struct hlsl_block expr; struct hlsl_block expr;
struct hlsl_src src; struct hlsl_src src;
@ -654,8 +653,16 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
if (node->type == HLSL_IR_CONSTANT) if (node->type == HLSL_IR_CONSTANT)
{ {
constant = hlsl_ir_constant(node); struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
ret = constant->value.u[0];
ret.number = constant->value.u[0];
}
else if (node->type == HLSL_IR_STRING_CONSTANT)
{
struct hlsl_ir_string_constant *string = hlsl_ir_string_constant(node);
if (!(ret.string = vkd3d_strdup(string->string)))
return ret;
} }
else if (node->type == HLSL_IR_STRING_CONSTANT) else if (node->type == HLSL_IR_STRING_CONSTANT)
{ {
@ -675,10 +682,11 @@ static union hlsl_constant_value_component evaluate_static_expression(struct hls
static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block, static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct vkd3d_shader_location *loc) const struct vkd3d_shader_location *loc)
{ {
union hlsl_constant_value_component res; struct hlsl_default_value res;
res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc); res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
return res.u; VKD3D_ASSERT(!res.string);
return res.number.u;
} }
static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type, static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
@ -2373,7 +2381,7 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
if (!hlsl_clone_block(ctx, &block, instrs)) if (!hlsl_clone_block(ctx, &block, instrs))
return; return;
default_value.value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc); default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
if (dst->is_param) if (dst->is_param)
dst_index = *store_index; dst_index = *store_index;
@ -2931,7 +2939,9 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
struct hlsl_ir_node *comp; struct hlsl_ir_node *comp;
struct hlsl_block store_block; struct hlsl_block store_block;
value.u[0] = param->default_values[j].value; if (!param->default_values[j].string)
{
value.u[0] = param->default_values[j].number;
if (!(comp = hlsl_new_constant(ctx, type, &value, loc))) if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
return false; return false;
hlsl_block_add_instr(args->instrs, comp); hlsl_block_add_instr(args->instrs, comp);
@ -2941,6 +2951,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
hlsl_block_add_block(args->instrs, &store_block); hlsl_block_add_block(args->instrs, &store_block);
} }
} }
}
if (!(call = hlsl_new_call(ctx, func, loc))) if (!(call = hlsl_new_call(ctx, func, loc)))
return false; return false;

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@ -3607,7 +3607,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
hlsl_fixme(ctx, &var->loc, "Write double default values."); hlsl_fixme(ctx, &var->loc, "Write double default values.");
set_u32(&buffer, default_value_offset + comp_offset * sizeof(uint32_t), set_u32(&buffer, default_value_offset + comp_offset * sizeof(uint32_t),
var->default_values[k].value.u); var->default_values[k].number.u);
} }
} }
} }

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@ -63,7 +63,7 @@ float4 main() : sv_target
return apple.a; return apple.a;
} }
[pixel shader fail todo] [pixel shader fail]
struct apple struct apple
{ {
float a; float a;
@ -75,13 +75,13 @@ float4 main(struct apple ap = {1, "foobar"}) : sv_target
return ap.a; return ap.a;
} }
[pixel shader fail todo] [pixel shader fail]
float4 main(string s = "foobar") : sv_target float4 main(string s = "foobar") : sv_target
{ {
return 0; return 0;
} }
[pixel shader fail(sm>=6) todo] [pixel shader fail(sm>=6)]
string strs[2] = {"foo", "bar"}; string strs[2] = {"foo", "bar"};
float4 main() : sv_target { return 0; } float4 main() : sv_target { return 0; }
@ -95,7 +95,7 @@ float4 main() : sv_target { return 0; }
% Escape sequences are hanlded differently in DXC. % Escape sequences are hanlded differently in DXC.
% Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors. % Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors.
[pixel shader todo fail(sm>=6)] [pixel shader fail(sm>=6)]
string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF"; string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF";
string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG"; string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG";
string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH"; string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH";