vkd3d-shader/hlsl: Parse string default values.

This commit is contained in:
Francisco Casas
2024-06-14 19:59:21 -04:00
committed by Henri Verbeet
parent f8108a4753
commit 094e298c1c
Notes: Henri Verbeet 2024-08-13 21:26:39 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/988
7 changed files with 54 additions and 28 deletions

View File

@@ -1830,17 +1830,17 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
break;
case HLSL_TYPE_INT:
uni.f = var->default_values[k].value.i;
uni.f = var->default_values[k].number.i;
break;
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
uni.f = var->default_values[k].value.u;
uni.f = var->default_values[k].number.u;
break;
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
uni.u = var->default_values[k].value.u;
uni.u = var->default_values[k].number.u;
break;
default: