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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
This commit is contained in:
parent
961c4f8b23
commit
08fb683784
Notes:
Henri Verbeet
2024-09-12 18:57:08 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1062
@ -2203,6 +2203,8 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
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case VKD3DSIH_MUL:
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case VKD3DSIH_MUL:
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case VKD3DSIH_SINCOS:
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case VKD3DSIH_SINCOS:
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case VKD3DSIH_SLT:
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case VKD3DSIH_SLT:
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case VKD3DSIH_TEX:
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case VKD3DSIH_TEXLDD:
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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break;
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break;
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@ -2367,77 +2369,6 @@ static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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}
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}
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}
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}
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static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
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struct hlsl_ir_node *coords = load->coords.node;
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struct hlsl_ir_node *ddx = load->ddx.node;
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struct hlsl_ir_node *ddy = load->ddy.node;
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unsigned int sampler_offset, reg_id;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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struct sm1_instruction sm1_instr;
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sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
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reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].index + sampler_offset;
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sm1_instr = (struct sm1_instruction)
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{
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.dst.type = VKD3DSPR_TEMP,
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.dst.reg = instr->reg.id,
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.dst.writemask = instr->reg.writemask,
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.has_dst = 1,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].reg = coords->reg.id,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(coords->reg.writemask),
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.srcs[1].type = VKD3DSPR_COMBINED_SAMPLER,
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.srcs[1].reg = reg_id,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
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.src_count = 2,
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};
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switch (load->load_type)
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{
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case HLSL_RESOURCE_SAMPLE:
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sm1_instr.opcode = VKD3D_SM1_OP_TEX;
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break;
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case HLSL_RESOURCE_SAMPLE_PROJ:
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sm1_instr.opcode = VKD3D_SM1_OP_TEX;
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sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
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break;
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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sm1_instr.opcode = VKD3D_SM1_OP_TEX;
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sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
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break;
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case HLSL_RESOURCE_SAMPLE_GRAD:
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sm1_instr.opcode = VKD3D_SM1_OP_TEXLDD;
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sm1_instr.srcs[2].type = VKD3DSPR_TEMP;
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sm1_instr.srcs[2].reg = ddx->reg.id;
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sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask);
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sm1_instr.srcs[3].type = VKD3DSPR_TEMP;
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sm1_instr.srcs[3].reg = ddy->reg.id;
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sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask);
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sm1_instr.src_count += 2;
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
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return;
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}
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VKD3D_ASSERT(instr->reg.allocated);
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d3dbc_write_instruction(d3dbc, &sm1_instr);
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}
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static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
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static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
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{
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{
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struct vkd3d_shader_instruction *vsir_instr;
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struct vkd3d_shader_instruction *vsir_instr;
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@ -2472,10 +2403,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
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d3dbc_write_jump(d3dbc, instr);
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d3dbc_write_jump(d3dbc, instr);
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break;
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break;
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case HLSL_IR_RESOURCE_LOAD:
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d3dbc_write_resource_load(d3dbc, instr);
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break;
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
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vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
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vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
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vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
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@ -6957,29 +6957,52 @@ static void sm1_generate_vsir_init_src_param_from_deref(struct hlsl_ctx *ctx,
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unsigned int writemask;
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unsigned int writemask;
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struct hlsl_reg reg;
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struct hlsl_reg reg;
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if (hlsl_type_is_resource(deref->var->data_type))
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{
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unsigned int sampler_offset;
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type = VKD3DSPR_COMBINED_SAMPLER;
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sampler_offset = hlsl_offset_from_deref_safe(ctx, deref);
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register_index = deref->var->regs[HLSL_REGSET_SAMPLERS].index + sampler_offset;
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writemask = VKD3DSP_WRITEMASK_ALL;
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}
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else if (deref->var->is_uniform)
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{
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type = VKD3DSPR_CONST;
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reg = hlsl_reg_from_deref(ctx, deref);
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reg = hlsl_reg_from_deref(ctx, deref);
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register_index = reg.id;
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register_index = reg.id;
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writemask = reg.writemask;
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writemask = reg.writemask;
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if (deref->var->is_uniform)
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{
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VKD3D_ASSERT(reg.allocated);
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VKD3D_ASSERT(reg.allocated);
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type = VKD3DSPR_CONST;
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}
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}
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else if (deref->var->is_input_semantic)
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else if (deref->var->is_input_semantic)
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{
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{
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version.major = ctx->profile->major_version;
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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version.type = ctx->profile->type;
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if (!hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
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if (hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
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deref->var->semantic.index, false, &type, ®ister_index))
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deref->var->semantic.index, false, &type, ®ister_index))
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{
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{
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VKD3D_ASSERT(reg.allocated);
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writemask = (1 << deref->var->data_type->dimx) - 1;
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type = VKD3DSPR_INPUT;
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register_index = reg.id;
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}
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}
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else
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else
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writemask = (1 << deref->var->data_type->dimx) - 1;
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{
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type = VKD3DSPR_INPUT;
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reg = hlsl_reg_from_deref(ctx, deref);
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register_index = reg.id;
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writemask = reg.writemask;
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VKD3D_ASSERT(reg.allocated);
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}
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}
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else
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{
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type = VKD3DSPR_TEMP;
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reg = hlsl_reg_from_deref(ctx, deref);
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register_index = reg.id;
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writemask = reg.writemask;
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}
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}
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vsir_register_init(&src_param->reg, type, VKD3D_DATA_FLOAT, 1);
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vsir_register_init(&src_param->reg, type, VKD3D_DATA_FLOAT, 1);
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@ -7023,6 +7046,91 @@ static void sm1_generate_vsir_instr_load(struct hlsl_ctx *ctx, struct vsir_progr
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hlsl_replace_node(instr, vsir_instr);
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hlsl_replace_node(instr, vsir_instr);
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}
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}
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static void sm1_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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struct vsir_program *program, struct hlsl_ir_resource_load *load)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct hlsl_ir_node *coords = load->coords.node;
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struct hlsl_ir_node *ddx = load->ddx.node;
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struct hlsl_ir_node *ddy = load->ddy.node;
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struct hlsl_ir_node *instr = &load->node;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_src_param *src_param;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_ir_node *vsir_instr;
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enum vkd3d_shader_opcode opcode;
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unsigned int src_count = 2;
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uint32_t flags = 0;
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VKD3D_ASSERT(instr->reg.allocated);
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switch (load->load_type)
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{
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case HLSL_RESOURCE_SAMPLE:
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opcode = VKD3DSIH_TEX;
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break;
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case HLSL_RESOURCE_SAMPLE_PROJ:
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opcode = VKD3DSIH_TEX;
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flags |= VKD3DSI_TEXLD_PROJECT;
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break;
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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opcode = VKD3DSIH_TEX;
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flags |= VKD3DSI_TEXLD_BIAS;
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break;
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case HLSL_RESOURCE_SAMPLE_GRAD:
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opcode = VKD3DSIH_TEXLDD;
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src_count += 2;
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
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return;
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}
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
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return;
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ins->flags = flags;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst_param->reg.idx[0].offset = instr->reg.id;
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dst_param->write_mask = instr->reg.writemask;
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src_param = &ins->src[0];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = coords->reg.id;
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src_param->swizzle = sm1_generate_vsir_get_src_swizzle(coords->reg.writemask, VKD3DSP_WRITEMASK_ALL);
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sm1_generate_vsir_init_src_param_from_deref(ctx, &ins->src[1], &load->resource,
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VKD3DSP_WRITEMASK_ALL, &ins->location);
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if (load->load_type == HLSL_RESOURCE_SAMPLE_GRAD)
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{
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src_param = &ins->src[2];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = ddx->reg.id;
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src_param->swizzle = sm1_generate_vsir_get_src_swizzle(ddx->reg.writemask, VKD3DSP_WRITEMASK_ALL);
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src_param = &ins->src[3];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = ddy->reg.id;
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src_param->swizzle = sm1_generate_vsir_get_src_swizzle(ddy->reg.writemask, VKD3DSP_WRITEMASK_ALL);
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}
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
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&instr->reg, &instr->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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list_add_before(&instr->entry, &vsir_instr->entry);
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hlsl_replace_node(instr, vsir_instr);
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}
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static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
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static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_swizzle *swizzle_instr)
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struct hlsl_ir_swizzle *swizzle_instr)
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{
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{
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@ -7112,6 +7220,10 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
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sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
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sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
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return true;
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return true;
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case HLSL_IR_RESOURCE_LOAD:
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sm1_generate_vsir_instr_resource_load(ctx, program, hlsl_ir_resource_load(instr));
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return true;
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case HLSL_IR_STORE:
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case HLSL_IR_STORE:
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sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
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sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
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return true;
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return true;
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