vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-06-03 22:23:53 -04:00
committed by Henri Verbeet
parent 961c4f8b23
commit 08fb683784
Notes: Henri Verbeet 2024-09-12 18:57:08 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1062
2 changed files with 125 additions and 86 deletions

View File

@@ -2203,6 +2203,8 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
case VKD3DSIH_MUL:
case VKD3DSIH_SINCOS:
case VKD3DSIH_SLT:
case VKD3DSIH_TEX:
case VKD3DSIH_TEXLDD:
d3dbc_write_vsir_simple_instruction(d3dbc, ins);
break;
@@ -2367,77 +2369,6 @@ static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
}
}
static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
struct hlsl_ir_node *coords = load->coords.node;
struct hlsl_ir_node *ddx = load->ddx.node;
struct hlsl_ir_node *ddy = load->ddy.node;
unsigned int sampler_offset, reg_id;
struct hlsl_ctx *ctx = d3dbc->ctx;
struct sm1_instruction sm1_instr;
sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].index + sampler_offset;
sm1_instr = (struct sm1_instruction)
{
.dst.type = VKD3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].reg = coords->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(coords->reg.writemask),
.srcs[1].type = VKD3DSPR_COMBINED_SAMPLER,
.srcs[1].reg = reg_id,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
.src_count = 2,
};
switch (load->load_type)
{
case HLSL_RESOURCE_SAMPLE:
sm1_instr.opcode = VKD3D_SM1_OP_TEX;
break;
case HLSL_RESOURCE_SAMPLE_PROJ:
sm1_instr.opcode = VKD3D_SM1_OP_TEX;
sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
break;
case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
sm1_instr.opcode = VKD3D_SM1_OP_TEX;
sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
break;
case HLSL_RESOURCE_SAMPLE_GRAD:
sm1_instr.opcode = VKD3D_SM1_OP_TEXLDD;
sm1_instr.srcs[2].type = VKD3DSPR_TEMP;
sm1_instr.srcs[2].reg = ddx->reg.id;
sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask);
sm1_instr.srcs[3].type = VKD3DSPR_TEMP;
sm1_instr.srcs[3].reg = ddy->reg.id;
sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask);
sm1_instr.src_count += 2;
break;
default:
hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
return;
}
VKD3D_ASSERT(instr->reg.allocated);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct vkd3d_shader_instruction *vsir_instr;
@@ -2472,10 +2403,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
d3dbc_write_jump(d3dbc, instr);
break;
case HLSL_IR_RESOURCE_LOAD:
d3dbc_write_resource_load(d3dbc, instr);
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];