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vkd3d: Print the thread id in trace messages.
This commit is contained in:
committed by
Alexandre Julliard
parent
de25e88901
commit
08cece3a92
Notes:
Alexandre Julliard
2023-06-28 23:04:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/125
@@ -31,6 +31,7 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#ifdef HAVE_PTHREAD_H
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#include <pthread.h>
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#endif
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@@ -105,7 +106,13 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
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assert(level < ARRAY_SIZE(debug_level_names));
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#ifdef _WIN32
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vkd3d_dbg_output("vkd3d:%04lx:%s:%s ", GetCurrentThreadId(), debug_level_names[level], function);
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#elif HAVE_GETTID
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vkd3d_dbg_output("vkd3d:%u:%s:%s ", gettid(), debug_level_names[level], function);
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#else
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vkd3d_dbg_output("vkd3d:%s:%s ", debug_level_names[level], function);
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#endif
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va_start(args, fmt);
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vkd3d_dbg_voutput(fmt, args);
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va_end(args);
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