vkd3d: Print the thread id in trace messages.

This commit is contained in:
Conor McCarthy
2023-03-16 11:01:18 +10:00
committed by Alexandre Julliard
parent de25e88901
commit 08cece3a92
Notes: Alexandre Julliard 2023-06-28 23:04:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/125
2 changed files with 8 additions and 0 deletions

View File

@@ -31,6 +31,7 @@
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#ifdef HAVE_PTHREAD_H
#include <pthread.h>
#endif
@@ -105,7 +106,13 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
assert(level < ARRAY_SIZE(debug_level_names));
#ifdef _WIN32
vkd3d_dbg_output("vkd3d:%04lx:%s:%s ", GetCurrentThreadId(), debug_level_names[level], function);
#elif HAVE_GETTID
vkd3d_dbg_output("vkd3d:%u:%s:%s ", gettid(), debug_level_names[level], function);
#else
vkd3d_dbg_output("vkd3d:%s:%s ", debug_level_names[level], function);
#endif
va_start(args, fmt);
vkd3d_dbg_voutput(fmt, args);
va_end(args);