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vkd3d-shader/ir: Run validation after flattening control flow constructs.
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Notes:
Henri Verbeet
2024-09-05 16:38:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1043
@ -2799,8 +2799,9 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
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}
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}
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static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsir_program *program,
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static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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struct vsir_normalisation_context *ctx)
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{
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{
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struct vkd3d_shader_message_context *message_context = ctx->message_context;
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struct cf_flattener flattener = {.program = program};
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struct cf_flattener flattener = {.program = program};
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enum vkd3d_result result;
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enum vkd3d_result result;
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@ -6666,13 +6667,11 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps);
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vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps);
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vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder);
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vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder);
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vsir_transform(&ctx, vsir_program_structurize);
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vsir_transform(&ctx, vsir_program_structurize);
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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if (ctx.result < 0)
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if (ctx.result < 0)
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return ctx.result;
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return ctx.result;
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if ((result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
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return result;
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if ((result = vsir_program_materialize_undominated_ssas_to_temps(program, message_context)) < 0)
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if ((result = vsir_program_materialize_undominated_ssas_to_temps(program, message_context)) < 0)
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return result;
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return result;
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}
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}
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@ -6709,7 +6708,7 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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return result;
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return result;
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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&& (result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
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&& (result = vsir_program_flatten_control_flow_constructs(program, &ctx)) < 0)
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return result;
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return result;
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}
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}
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