libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().

This commit is contained in:
Józef Kucia
2017-08-04 17:06:33 +02:00
parent 6de74f6cc3
commit 0859b94833
4 changed files with 39 additions and 1 deletions

View File

@@ -882,7 +882,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device *
static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device *iface,
const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
FIXME("iface %p, desc %p, descriptor %#lx stub!\n", iface, desc, descriptor.ptr);
TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
d3d12_cbv_srv_uav_desc_create_cbv((struct d3d12_cbv_srv_uav_desc *)descriptor.ptr,
impl_from_ID3D12Device(iface), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device *iface,