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tests: Test HLSL unbounded array syntax.
Change the shader in test_unbounded_samplers() to also test a nested array. Note that the changed shader compiles to the same bytecode.
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committed by
Alexandre Julliard
parent
c5f507ac38
commit
083a58767a
Notes:
Alexandre Julliard
2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
@@ -311,6 +311,7 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
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{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
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{ D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY, "backcompat" },
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{ D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES, "unbounded-descriptor-arrays" },
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};
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runner->compile_options = 0;
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