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libs/vkd3d: Fix draw calls with no framebuffer attachments.
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@@ -438,10 +438,14 @@ static void vkd3d_init_device_caps(struct vkd3d_instance *instance,
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VkPhysicalDevice physical_device, struct vkd3d_vulkan_info *vulkan_info)
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{
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const struct vkd3d_vk_instance_procs *vk_procs = &instance->vk_procs;
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VkPhysicalDeviceProperties device_properties;
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VkExtensionProperties *vk_extensions;
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uint32_t count;
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VkResult vr;
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VK_CALL(vkGetPhysicalDeviceProperties(physical_device, &device_properties));
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vulkan_info->device_limits = device_properties.limits;
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if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL,
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&count, NULL))) < 0)
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{
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