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tests/shader-runner: Support structured buffer UAVs.
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parent
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commit
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Notes:
Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@ -1,6 +1,12 @@
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[require]
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shader model >= 5.0
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[uav 2]
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stride 16
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size (buffer, 2)
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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
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[pixel shader todo]
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struct s
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{
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@ -22,9 +28,15 @@ RWStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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u[1] = float4(15.5, 16.6, 17.7, 18.8);
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return 0;
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}
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[test]
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todo draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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{
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@ -427,6 +427,13 @@ static void parse_resource_directive(struct resource_params *resource, const cha
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{
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resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
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}
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else if (match_string(line, "stride", &line))
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{
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if (sscanf(line, "%u", &resource->stride) < 1)
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fatal_error("Malformed texture stride '%s'.\n", line);
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resource->texel_size = resource->stride;
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resource->format = DXGI_FORMAT_UNKNOWN;
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}
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else if (match_string(line, "size", &line))
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{
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if (sscanf(line, "( buffer , %u ) ", &resource->width) == 1)
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@ -87,6 +87,7 @@ struct resource_params
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DXGI_FORMAT format;
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enum texture_data_type data_type;
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unsigned int texel_size;
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unsigned int stride;
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unsigned int width, height;
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unsigned int level_count;
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uint8_t *data;
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@ -330,7 +330,8 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
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ok(!ref, "Device has %lu references left.\n", ref);
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}
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static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data)
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static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size,
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unsigned int stride, const void *data)
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{
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D3D11_SUBRESOURCE_DATA resource_data;
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D3D11_BUFFER_DESC buffer_desc;
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@ -341,8 +342,8 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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buffer_desc.BindFlags = bind_flags;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = 0;
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buffer_desc.StructureByteStride = 0;
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buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0;
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buffer_desc.StructureByteStride = stride;
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resource_data.pSysMem = data;
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resource_data.SysMemPitch = 0;
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@ -417,7 +418,7 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct
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ID3D11Device *device = runner->device;
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HRESULT hr;
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resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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srv_desc.Format = params->format;
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@ -435,7 +436,7 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct
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ID3D11Device *device = runner->device;
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HRESULT hr;
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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uav_desc.Format = params->format;
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@ -474,7 +475,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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break;
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}
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@ -538,7 +539,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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ID3D11Buffer *cb;
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
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runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms);
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runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
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ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11Buffer_Release(cb);
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}
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@ -618,7 +619,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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if (runner->r.uniform_count)
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{
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
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runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms);
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runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
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}
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@ -200,6 +200,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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uav_desc.Format = params->format;
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uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.NumElements = params->width * params->height;
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uav_desc.Buffer.StructureByteStride = params->stride;
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ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
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NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
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@ -290,6 +290,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format)
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static const struct format_info format_info[] =
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{
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{DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT},
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{DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT},
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@ -330,6 +330,10 @@ static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vul
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else
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usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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/* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */
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if (format == VK_FORMAT_UNDEFINED && params->stride)
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format = VK_FORMAT_R32_UINT;
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resource->buffer = create_buffer(runner, params->data_size, usage,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
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resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
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