tests/shader-runner: Support structured buffer UAVs.

This commit is contained in:
Conor McCarthy 2024-02-01 16:01:45 +10:00 committed by Alexandre Julliard
parent edc8e38bd9
commit 081c9dbc96
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
7 changed files with 35 additions and 8 deletions

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@ -1,6 +1,12 @@
[require] [require]
shader model >= 5.0 shader model >= 5.0
[uav 2]
stride 16
size (buffer, 2)
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
[pixel shader todo] [pixel shader todo]
struct s struct s
{ {
@ -22,9 +28,15 @@ RWStructuredBuffer<struct s2> u5;
float4 main() : sv_target1 float4 main() : sv_target1
{ {
u[0] = float4(11.1, 12.2, 13.3, 14.4); u[0] = float4(11.1, 12.2, 13.3, 14.4);
u[1] = float4(15.5, 16.6, 17.7, 18.8);
return 0; return 0;
} }
[test]
todo draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
[pixel shader todo] [pixel shader todo]
struct s struct s
{ {

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@ -427,6 +427,13 @@ static void parse_resource_directive(struct resource_params *resource, const cha
{ {
resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line); resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
} }
else if (match_string(line, "stride", &line))
{
if (sscanf(line, "%u", &resource->stride) < 1)
fatal_error("Malformed texture stride '%s'.\n", line);
resource->texel_size = resource->stride;
resource->format = DXGI_FORMAT_UNKNOWN;
}
else if (match_string(line, "size", &line)) else if (match_string(line, "size", &line))
{ {
if (sscanf(line, "( buffer , %u ) ", &resource->width) == 1) if (sscanf(line, "( buffer , %u ) ", &resource->width) == 1)

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@ -87,6 +87,7 @@ struct resource_params
DXGI_FORMAT format; DXGI_FORMAT format;
enum texture_data_type data_type; enum texture_data_type data_type;
unsigned int texel_size; unsigned int texel_size;
unsigned int stride;
unsigned int width, height; unsigned int width, height;
unsigned int level_count; unsigned int level_count;
uint8_t *data; uint8_t *data;

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@ -330,7 +330,8 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
ok(!ref, "Device has %lu references left.\n", ref); ok(!ref, "Device has %lu references left.\n", ref);
} }
static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data) static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size,
unsigned int stride, const void *data)
{ {
D3D11_SUBRESOURCE_DATA resource_data; D3D11_SUBRESOURCE_DATA resource_data;
D3D11_BUFFER_DESC buffer_desc; D3D11_BUFFER_DESC buffer_desc;
@ -341,8 +342,8 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
buffer_desc.Usage = D3D11_USAGE_DEFAULT; buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = bind_flags; buffer_desc.BindFlags = bind_flags;
buffer_desc.CPUAccessFlags = 0; buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0; buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0;
buffer_desc.StructureByteStride = 0; buffer_desc.StructureByteStride = stride;
resource_data.pSysMem = data; resource_data.pSysMem = data;
resource_data.SysMemPitch = 0; resource_data.SysMemPitch = 0;
@ -417,7 +418,7 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct
ID3D11Device *device = runner->device; ID3D11Device *device = runner->device;
HRESULT hr; HRESULT hr;
resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->data); resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer; resource->resource = (ID3D11Resource *)resource->buffer;
srv_desc.Format = params->format; srv_desc.Format = params->format;
@ -435,7 +436,7 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct
ID3D11Device *device = runner->device; ID3D11Device *device = runner->device;
HRESULT hr; HRESULT hr;
resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data); resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer; resource->resource = (ID3D11Resource *)resource->buffer;
uav_desc.Format = params->format; uav_desc.Format = params->format;
@ -474,7 +475,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
break; break;
case RESOURCE_TYPE_VERTEX_BUFFER: case RESOURCE_TYPE_VERTEX_BUFFER:
resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data); resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer; resource->resource = (ID3D11Resource *)resource->buffer;
break; break;
} }
@ -538,7 +539,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
ID3D11Buffer *cb; ID3D11Buffer *cb;
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms); runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
ID3D11Buffer_Release(cb); ID3D11Buffer_Release(cb);
} }
@ -618,7 +619,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
if (runner->r.uniform_count) if (runner->r.uniform_count)
{ {
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms); runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
} }

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@ -200,6 +200,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
uav_desc.Format = params->format; uav_desc.Format = params->format;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = params->width * params->height; uav_desc.Buffer.NumElements = params->width * params->height;
uav_desc.Buffer.StructureByteStride = params->stride;
ID3D12Device_CreateUnorderedAccessView(device, resource->resource, ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));

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@ -290,6 +290,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format)
static const struct format_info format_info[] = static const struct format_info format_info[] =
{ {
{DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
{DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT}, {DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT},
{DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
{DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT}, {DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT},

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@ -330,6 +330,10 @@ static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vul
else else
usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */
if (format == VK_FORMAT_UNDEFINED && params->stride)
format = VK_FORMAT_R32_UINT;
resource->buffer = create_buffer(runner, params->data_size, usage, resource->buffer = create_buffer(runner, params->data_size, usage,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
resource->buffer_view = create_buffer_view(runner, resource->buffer, format); resource->buffer_view = create_buffer_view(runner, resource->buffer, format);