tests/shader-runner: Support structured buffer UAVs.

This commit is contained in:
Conor McCarthy
2024-02-01 16:01:45 +10:00
committed by Alexandre Julliard
parent edc8e38bd9
commit 081c9dbc96
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
7 changed files with 35 additions and 8 deletions

View File

@@ -330,6 +330,10 @@ static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vul
else
usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */
if (format == VK_FORMAT_UNDEFINED && params->stride)
format = VK_FORMAT_R32_UINT;
resource->buffer = create_buffer(runner, params->data_size, usage,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
resource->buffer_view = create_buffer_view(runner, resource->buffer, format);