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tests/shader-runner: Support structured buffer UAVs.
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committed by
Alexandre Julliard
parent
edc8e38bd9
commit
081c9dbc96
Notes:
Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@@ -330,6 +330,10 @@ static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vul
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else
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usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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/* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */
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if (format == VK_FORMAT_UNDEFINED && params->stride)
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format = VK_FORMAT_R32_UINT;
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resource->buffer = create_buffer(runner, params->data_size, usage,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
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resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
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