tests/shader-runner: Support structured buffer UAVs.

This commit is contained in:
Conor McCarthy
2024-02-01 16:01:45 +10:00
committed by Alexandre Julliard
parent edc8e38bd9
commit 081c9dbc96
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
7 changed files with 35 additions and 8 deletions

View File

@@ -200,6 +200,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
uav_desc.Format = params->format;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = params->width * params->height;
uav_desc.Buffer.StructureByteStride = params->stride;
ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));