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tests/shader-runner: Support structured buffer UAVs.
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committed by
Alexandre Julliard
parent
edc8e38bd9
commit
081c9dbc96
Notes:
Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@@ -200,6 +200,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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uav_desc.Format = params->format;
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uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.NumElements = params->width * params->height;
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uav_desc.Buffer.StructureByteStride = params->stride;
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ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
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NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
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