tests/shader-runner: Support structured buffer UAVs.

This commit is contained in:
Conor McCarthy
2024-02-01 16:01:45 +10:00
committed by Alexandre Julliard
parent edc8e38bd9
commit 081c9dbc96
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
7 changed files with 35 additions and 8 deletions

View File

@@ -330,7 +330,8 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
ok(!ref, "Device has %lu references left.\n", ref);
}
static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data)
static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size,
unsigned int stride, const void *data)
{
D3D11_SUBRESOURCE_DATA resource_data;
D3D11_BUFFER_DESC buffer_desc;
@@ -341,8 +342,8 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = bind_flags;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_desc.StructureByteStride = 0;
buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0;
buffer_desc.StructureByteStride = stride;
resource_data.pSysMem = data;
resource_data.SysMemPitch = 0;
@@ -417,7 +418,7 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct
ID3D11Device *device = runner->device;
HRESULT hr;
resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->data);
resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer;
srv_desc.Format = params->format;
@@ -435,7 +436,7 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct
ID3D11Device *device = runner->device;
HRESULT hr;
resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data);
resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer;
uav_desc.Format = params->format;
@@ -474,7 +475,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data);
resource->resource = (ID3D11Resource *)resource->buffer;
break;
}
@@ -538,7 +539,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
ID3D11Buffer *cb;
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms);
runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
ID3D11Buffer_Release(cb);
}
@@ -618,7 +619,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
if (runner->r.uniform_count)
{
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms);
runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
}