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tests/shader-runner: Support structured buffer UAVs.
This commit is contained in:
committed by
Alexandre Julliard
parent
edc8e38bd9
commit
081c9dbc96
Notes:
Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@@ -1,6 +1,12 @@
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[require]
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shader model >= 5.0
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[uav 2]
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stride 16
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size (buffer, 2)
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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
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[pixel shader todo]
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struct s
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{
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@@ -22,9 +28,15 @@ RWStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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u[1] = float4(15.5, 16.6, 17.7, 18.8);
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return 0;
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}
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[test]
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todo draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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{
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