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vkd3d-shader/msl: Implement VSIR_OP_COUNTBITS.
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Notes:
Henri Verbeet
2025-11-04 15:55:42 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1808
@@ -1444,6 +1444,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_COS:
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msl_intrinsic(gen, ins, "cos");
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break;
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case VSIR_OP_COUNTBITS:
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msl_intrinsic(gen, ins, "popcount");
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break;
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case VSIR_OP_DCL_INDEXABLE_TEMP:
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msl_dcl_indexable_temp(gen, ins);
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break;
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@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 0 0xffffffff 0xcccccccc 0x31415926
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todo(sm<4 | msl & sm>=6) draw quad
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todo(sm<4) draw quad
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if(sm>=4) probe (0, 0) f32(0, 32, 16, 12)
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if(sm<4) probe (0, 0) f32(0, 0, 0, 0)
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