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vkd3d: Fix race condition while dumping DXBC shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1203,11 +1203,14 @@ struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12Pipeline
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static void dump_shader(const char *path, const char *prefix, const void *data, size_t size)
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{
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static unsigned int shader_id = 0;
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static int shader_id = 0;
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char filename[1024];
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unsigned int id;
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FILE *f;
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.dxbc", path, prefix, shader_id);
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id = InterlockedIncrement(&shader_id) - 1;
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.dxbc", path, prefix, id);
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if (!(f = fopen(filename, "wb")))
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{
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ERR("Failed to open %s for dumping shader.\n", filename);
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@ -1218,8 +1221,6 @@ static void dump_shader(const char *path, const char *prefix, const void *data,
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ERR("Failed to write shader to %s.\n", filename);
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if (fclose(f))
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ERR("Failed to close stream %s.\n", filename);
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++shader_id;
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}
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static void dump_shader_stage(VkShaderStageFlagBits stage, const void *data, size_t size)
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