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vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
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Alexandre Julliard
2024-04-25 00:13:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/828
@ -5098,12 +5098,12 @@ static void register_map_undominated_use(struct vkd3d_shader_register *reg, stru
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{
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{
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unsigned int i;
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unsigned int i;
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if (!register_is_ssa(reg))
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if (register_is_ssa(reg))
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return;
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{
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i = reg->idx[0].offset;
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i = reg->idx[0].offset;
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if (alloc->table[i] == UINT_MAX && !vsir_block_dominates(origin_blocks[i], block))
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if (alloc->table[i] == UINT_MAX && !vsir_block_dominates(origin_blocks[i], block))
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alloc->table[i] = alloc->next_temp_idx++;
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alloc->table[i] = alloc->next_temp_idx++;
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}
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for (i = 0; i < reg->idx_count; ++i)
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for (i = 0; i < reg->idx_count; ++i)
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if (reg->idx[i].rel_addr)
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if (reg->idx[i].rel_addr)
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