tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -125,6 +125,8 @@ struct input_element
struct shader_runner_caps
{
const char *runner;
const char *const *tags;
size_t tag_count;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool float64;
@@ -147,6 +149,7 @@ static inline unsigned int shader_runner_caps_get_feature_flags(const struct sha
struct shader_runner
{
const struct shader_runner_ops *ops;
const struct shader_runner_caps *caps;
bool is_todo;