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tests/shader_runner: Add GLSL support to the GL runner.
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committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -125,6 +125,8 @@ struct input_element
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struct shader_runner_caps
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{
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const char *runner;
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const char *const *tags;
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size_t tag_count;
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool float64;
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@@ -147,6 +149,7 @@ static inline unsigned int shader_runner_caps_get_feature_flags(const struct sha
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struct shader_runner
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{
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const struct shader_runner_ops *ops;
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const struct shader_runner_caps *caps;
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bool is_todo;
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