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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -28,7 +28,7 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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[test]
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if(sm<4) uniform 0 float 0.0
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if(sm>=4) uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@@ -49,12 +49,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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if(sm<4) uniform 0 float 3
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if(sm<4) uniform 4 float 4
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if(sm>=4) uniform 0 int4 3 4 0 0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -2
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if(sm<4) uniform 4 float -2
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if(sm>=4) uniform 0 int4 -2 -2 0 0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 0.0, 0.0, 1.0)
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@@ -75,12 +75,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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if(sm<4) uniform 0 float 0
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if(sm<4) uniform 4 float 2
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if(sm>=4) uniform 0 int4 0 2 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -2
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if(sm<4) uniform 4 float 8
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if(sm>=4) uniform 0 int4 -2 8 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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@@ -103,11 +103,11 @@ if(sm<4) uniform 0 float 0
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if(sm<4) uniform 4 float 100
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if(sm<4) uniform 8 float 200
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if(sm>=4) uniform 0 int4 0 100 200 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2)
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if(sm<4) uniform 0 float -4
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if(sm<4) uniform 4 float 100
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if(sm<4) uniform 8 float 200
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if(sm>=4) uniform 0 int4 -4 100 200 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.1, 0.1, 0.1)
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