tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
@@ -100,7 +100,7 @@ float4 main() : sv_target1
}
[test]
draw quad
todo(glsl) draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
@@ -119,7 +119,7 @@ float4 main() : sv_target1
}
[test]
draw quad
todo(glsl) draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
@@ -133,7 +133,7 @@ float4 main() : sv_target1
}
[test]
draw quad
todo(glsl) draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
@@ -159,7 +159,7 @@ float4 main() : sv_target1
}
[test]
draw quad
todo(glsl) draw quad
probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)