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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -26,7 +26,7 @@ void main()
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}
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[test]
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dispatch 1 1 1
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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@@ -51,5 +51,5 @@ void main()
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}
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[test]
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dispatch 1 1 1
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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