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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -8,10 +8,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.0, 6.0, 7.0, 3.0)
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uniform 0 float4 -1.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (-1.0, 6.0, 7.0, 3.0)
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[pixel shader todo(sm<4)]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (6.0, 7.0, 0.0, 3.0)
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@@ -45,5 +45,5 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 -1 6 7 3
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if(sm>=4) uniform 0 int4 -1 6 7 3
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (6.0, 7.0, -1.0, 3.0)
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