tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -8,10 +8,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 6.0, 7.0, 3.0)
uniform 0 float4 -1.5 6.5 7.5 3.4
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0)
[pixel shader todo(sm<4)]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (6.0, 7.0, 0.0, 3.0)
@@ -45,5 +45,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 -1 6 7 3
if(sm>=4) uniform 0 int4 -1 6 7 3
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0)