tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -13,10 +13,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-1.0, 9.0, 10.0, 11.0)
@@ -35,7 +35,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.1 3.0 4.0 5.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.1, 2.0, 0.0, 0.0)
@@ -51,7 +51,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0.0)
@@ -67,7 +67,7 @@ float4 main() : sv_target
uniform 0 float4 0.0 1.0 0.0 -3.0
uniform 4 float4 1.0 2.0 3.0 4.0
uniform 8 float4 5.0 6.0 7.0 8.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (5.0, 2.0, 7.0, 4.0)
@@ -97,7 +97,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 3.0, 4.0)
@@ -112,7 +112,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 6.0, 7.0, 1.0)
@@ -157,7 +157,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 6.0, 7.0, 4.0)
@@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 6.0, 7.0, 4.0)
@@ -242,7 +242,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
@@ -260,7 +260,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 1.0 2.0 3.0 4.0
uniform 8 float4 5.0 6.0 7.0 8.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
@@ -277,7 +277,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
@@ -295,7 +295,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 1.0 0.0
uniform 4 float4 1.0 2.0 3.0 4.0
uniform 8 float4 5.0 6.0 7.0 8.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 5.0, 1.0, 5.0)
@@ -312,7 +312,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 3.0, 2.0)