tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 11 21 31 -1
uniform 4 float4 12 22 32 -1
draw quad
todo(glsl) draw quad
probe all rgba (21.0, 31.0, 11.0, 12.0)
@@ -24,7 +24,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 11 21 31 -1
uniform 4 float4 12 22 32 -1
draw quad
todo(glsl) draw quad
probe all rgba (11.0, 31.0, 12.0, 32.0)
@@ -40,7 +40,7 @@ float4 main() : sv_target
uniform 0 float4 11 12 -1 -1
uniform 4 float4 21 22 -1 -1
uniform 8 float4 31 32 -1 -1
draw quad
todo(glsl) draw quad
probe all rgba (11.0, 31.0, 12.0, 32.0)
@@ -54,7 +54,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 6.0, 1.0, 6.0)
@@ -151,7 +151,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (40.0, 40.0, 40.0, 40.0)