tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -25,7 +25,7 @@ float4 main() : sv_target
[test]
uniform 0 int 4
draw quad
todo(glsl) draw quad
probe all rgba (110, 210, 410, 410)
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 int 3
draw quad
todo(glsl) draw quad
probe all rgba (105, 5, 305, 305)
@@ -59,5 +59,5 @@ float4 main() : sv_target
[test]
uniform 0 int 1
draw quad
todo(glsl) draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)