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tests/shader_runner: Add GLSL support to the GL runner.
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committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -17,7 +17,7 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -42,5 +42,5 @@ void main(out float4 o : sv_target)
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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