tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 100 200 300 400
uniform 4 float4 1000 2000 3000 4000
draw quad
todo(glsl) draw quad
probe all rgba (200, 3000, 4, 7)
@@ -40,7 +40,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 100 200 300 400
uniform 4 float4 1000 2000 3000 4000
draw quad
todo(glsl) draw quad
probe all rgba (4000.0, 8.0, 9.0, 10.0)
@@ -67,7 +67,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 4.0, -1.0, -1.0)
@@ -88,7 +88,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (4.0, 5.0, 6.0, 7.0)
@@ -101,7 +101,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (8.0, 9.0, 10.0, 11.0)
@@ -138,10 +138,10 @@ float4 main() : sv_target
[test]
uniform 0 int 2
draw quad
todo(glsl) draw quad
probe all rgba (8.0, 9.0, 10.0, 11.0)
uniform 0 int 0
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 2.0, 3.0)