tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
% The uint value is never casted to int on SM1-3, just casted to float and treated as such
@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
if(sm<4) todo probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
if(sm>=4) probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0)
@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
if(sm>=4) probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
[pixel shader]
@@ -46,7 +46,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0)
[pixel shader]
@@ -56,7 +56,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
% Unsuffixed literals can instead be considered unsigned on SM6
@@ -67,7 +67,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
if(sm<6) probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0)
if(sm>=6) probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
@@ -81,7 +81,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.70503270e+009, 0.0, 0.0, 0.0)
% SM1-3 complains that uint values must be positive, but it's not clear why this is a problem here:
@@ -96,7 +96,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
todo probe all rgba (2.14748365e+009, 0.0, 0.0, 0.0)
% Again, no idea of what's happening here
@@ -108,7 +108,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
todo probe all rgba (-2.14748365e+009, 0.0, 0.0, 0.0)
% This makes sense
@@ -119,7 +119,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.70503270e+009, 0.0, 0.0, 0.0)
% This does not again
@@ -130,7 +130,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
todo probe all rgba (-2.14748365e+009, 0.0, 0.0, 0.0)
% Explicit float literals use float semantics, at least
@@ -142,5 +142,5 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (6.0e+009, 0.0, 0.0, 0.0)